After following various tutorials, I have branched out into trying to create my own simulations. I started by trying to simulate stem growth. These simulations were created by having particles grow upwards from a circle. The path of the particles was determined by various noise operations. Noise functions add a level of randomness to the simulation, making it look more natural. I don’t think I will be using these for my final project because of how inefficient and hard to control they are. The sheer amount of particles required for these tests already made the animation run slowly, so adding in branching algorithms and other details would be impossible. These simulations were also difficult to control. My original concept included restricting the growth of the width of the stem to only a certain amount to more accurately model a stem; however this proved more difficult than I had intended. Overall these simulations were a good exercise, but ultimately not part of the final project.
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